Combat RP

Combat RP is one of the most common forms of RP, especially on the Frontier. While this is not exactly a heavily combat oriented server in the way that Lore building events are 100% combat, your average day on the Frontier feels incomplete without at least one bar fight or a prolonged gunfight. Combat RP is a very interesting beast in the way that it causes you to reconsider the way you act, and the way that you respond.


The Basics

We’ll start with a basic scenario. Let’s say that Maximus has decided that he’s had enough of Augustus trying to hit on that hawt bird lady he thinks is his, so he decides to make this a little bit physical and take it outside. Maximus is the aggressor in this situation so he’s going to be going first.

The First rule of Combat RP is that it happens in turns, one after another in an Action-Reaction type deal.

So here goes Maximus. Actions are indicated by Asterisks ( * ) and that’s what you’ll be using in these situations.

*Maximus takes a step towards Augustus and swings a broad left hook, aimed for his jaw.*

After Maximus makes his action, Augustus gets to react to it. In all cases in Combat RP, the one being acted upon decides the actual effect of the action. Forcing the outcome of an action on someone is called Powergame, and is against the rules.

Now Augustus will react.

*Augustus is unprepared for the sudden attack, and the hook lands a solid blow to his head dazing him a bit.*

Now, this is the “Reaction” and is NOT Augustus’s action. This means that he can do something to Maximus after taking the shot like a pro.

Here’s Augustus’s Action.

*Augustus reels from the blow, only to retaliate with his own hook for Maximus’s temple*

It is at this point that Augustus’s turn is completely through, and Maximus’s turn begins. It’s possible to combine the action and reaction into one simple line of text in asterisks, such as this

*Augustus is unprepared for the sudden attack, and the hook lands a solid blow to his head, dazing him a bit. He reels from the blow, but upon recovering, retaliates with his own hook for Maximus’ temple.*

For simplicities sake, this fight will end here. Maximus’s turn.

*Maximus takes the shot to the temple, a ringing blow that knocks the lights right out of him. He collapses on the floor in a drooling heap.*

Assuming no one else continues on the fight, the fight is now over and Augustus is pretty obviously the victor. Now, this example was a very basic example, and does not cover a multitude of things such as:

  • Taking out a gun- An action that takes at least one turn, it is impossible to draw a gun and fire in the same turn.
  • Taking out a melee weapon- Again, it takes at least a turn and you may not attack in the same action unless it is a very small knife, as it pertains to the “Stealth” rules.
  • Armor and shields- Not only does armor of course protect your vitals, but Shields such as Hardlight shields take an action to turn on, more if they are high powered directional shields as covered in the tech page for Hardlight.

And what is probably the most advanced and tricky combat maneuver- “Pressing the advantage”

Pressing the Advantage

Pressing the advantage is something used in more advanced fights between players that have a great knowledge of the physicality behind the attacks, and the capabilities of both fighters. Such an act is agreed upon by both parties, and allows the attacker to “Press” on the way their previous move dazed an opponent or made it so they could not do a action. Again, this is to be agreed upon and if you “Press the advantage”, it is up to the other party to allow it or to disallow it.

For example, lets provide some background info on Maximus and Augustus. Maximus is a seven-foot-tall monster, a heavyweight boxing champion. Augustus is a four foot skinny techie, who has never been in a fight in his life.

So Maximus is swinging the first blow, and he isn’t holding back. We can safely assume that a blow of that magnitude is going to knock Augustus to the ground. Both parties agree on this, and in Augustus’ reaction he is knocked to the ground. Now, because being knocked to the ground is debilitating, and Augustus just sustained a heavy blow to the temple, Augustus doesn’t get to make an action this turn, only a reaction. This better reflects that Maximus’ gained an advantage by knocking his opponent to the floor, and now has a “free” turn to act in the fight. Of course, it is entirely down to both parties’ decisions if the advantage is gained.

Losing a fight

The most important part of Combat RP is the scariest part of Combat RP. Losing.

Of course, that isn’t the case. Combat RP is not a competitive situation where you are trying to actively beat your opponent. It’s about providing a rich and interesting story-driving display, where your actions reflect the character your playing and their strengths and weaknesses, and one of you comes out on top. Sometimes, though, losing a fight can mean death for your character.

Death is of course when your character ceases to live and becomes a corpse waiting to be turned into bio-matter. There are a few guidelines with death and dying, the most important of which are. . .

CONSENT- In order for you to die, you, the player, must allow it to happen! When dealing a mortal blow in Combat RP, the one making the action must ask for consent adding the question into the action “*Do you consent?*” or in OOC brackets “((Do you consent?))” If you say no, then in no way may your character perish from that person’s actions, they may not make more attacks to force consent or anything like that.

This does not make your character immune to losing a fight, however! If you are about to be dealt a killing blow, and you do not consent to death, the blow must incapacitate your character. This knocks you out of the fight, and severely weakens you for the next 12 hours. If you attempt to initiate another fight in this 12-hour period, you void your right to give consent, and you must take a killing blow if it is dealt.

After death, your character can be cloned. Characters that are cloned do not remember the events of the hour leading up to their death, and the cloning process takes 24 hours to complete.